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Helltown was an Unreal Tournament 2004 mod that my Game Art and Design class created as a final project using Unreal Editor. We created all assets for the level including characters, weapons, pickups, and buildings. I was the environment lead which meant that I was responsible for getting the assets into the level, creating terrain for the level, creating particle effects, and managing the level to meet the design specs we created. I also modeled and textured objects such as the gallows and the outhouse. I modeled the buildings which were textured by others in the class. I also created the buildings with interiors such as the saloon and church in Unreal Editor.
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